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United Public Domain Gold 4
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United Public Domain Gold 4.iso
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sc034.dms
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sc034.adf
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1990-11-23
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45 lines
Contents ScopeDisk34
SLATE - Slate! will do the following.
Display a slate (surprise!) with the following items: Title, Scene,
Client, Director, Editor, Comments, Date, and Time
All items may be changed at any time, indivudally or together.
Display video Black for Initializing a tape for insert editing.
Start a reverse 10 count (with beeps).
Automagic Tape preping (10 sec slate w/ cal tone,5 sec black,10 count)
Audio Calibration Tone Toggle.
NNETMT - The program Neuron.c simulates a SIMPLE stable state neural network
reporting on both input and output states and energy levels after each
iteration (namely set up for 8, though usually the network stabilizes
after about 4). The program demonstrates a very straight-forward method
of programming a content-addressable memory and receiving output from
that memory. This program is based on a BASIC program developed in
Ed Rietman's book "Experiments in Artificial Neural Networks" published
by TAB Books copyright 1988.
PICS - A collection of pictures from various sources.
ATMCLK - AtomClock will dial the U.S. Naval Observatory in Washington D.C.,
readthe 1200 BAUD time signal their atomic clock puts out and set the
Amiga system clock accordingly. It runs from Workbench or CLI
(distribution archive is "SUPERFRIENDLY"). The default configuration
will work with a Hayes-type modem but parameters can be adjusted for
just about any modem. Good example of serial port access and reading
icon TOOLTYPES.
PCPATCH - Along with this file you should find two programs called 'PcC3.5'
and 'PcF3.5'. They are made to patch PCCopy and PCFormat respectively
from the 'EXTRAS 1.2' disk, to allow reading/writing/formatting 3.5 inch
360k (2 sides/40 Tracks/9 sectors) MS-DOS disks. In order to make the
programs work, put PcC3.5 and PCCopy, PcF3.5 and PCFormat into the same
directory. Patches are always applied in memory and not on disk, so you
may copy them directly into the Extras:PCUtil directory.
RADIO - This is an example of how 'radio buttons' could be implemented using
gadgets. I use the GadgetID and UserData fields of the gadget structure
to keep track of each set of radio buttons. When the user clicks on a
radio button a variable is set and an optional function is called with
the variable as an argument.